Morvis Dev
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Waspada Hutan logoGame Design / Interactive Development

WASPADA HUTAN – EDUCATIONAL GAME

Gamified platform built to raise awareness and engagement around forest conservation through interactive play.

WASPADA HUTAN – EDUCATIONAL GAME hero screenshot
Year
2024
Role
End-to-end design and development partner
Timeline
10 weeks, discovery to launch
Scope
Game design, narrative design, web build, deploy
Team
Lead designer, Game developer, Frontend engineer
/ Decisions

Key decisions

  1. / 01

    Gamification over lecture

    Forest-conservation programs usually lead with statistics. We led with a guided play loop where the player makes the conservation decisions themselves. Recall after the session, measured in informal pilots, was materially higher than a slide-deck baseline.

  2. / 02

    Mobile-first, no install friction

    Schools and community programs needed to share a single link, not a download. We shipped as a responsive web build with offline-tolerant assets so it runs on a borrowed phone in a classroom on patchy wifi.

  3. / 03

    Indonesian-first language

    All copy, narrative beats, and instructional voice authored in Bahasa Indonesia first, with English as a secondary translation pass. The voice belongs to the audience, not to a foreign aid template.

/ Screenshots

Screenshots

Morvis Dev took a vague educational brief and built something our facilitators could actually run in a classroom. The kids stayed in the game until the bell rang.

Program Lead, Waspada Hutan

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